I have a dream
Posted: Sat Feb 12, 2005 10:21 am
Hello all,
since the first time I entered Cthulhumud, I noticed that the "atmosphere" of CoC RPG is fully inside this MUD... and this leads to an idea: what about hosting scheduled RPG plays, possibly on a temporary, dedicated session of CthulhuMud? these are my thoughts:
- Players on this MUD are not many, this is true, but that's what makes the thing feasible, e.g. hosting 50-players RPG sessions would be a bit troublesome, but a 10-people group can be managed.
- MOBs can be programmed to answer questions as by the usual quests, but in addition, immortals will have fun impersonating the main NPCs thus adding a good deal of interaction to the story.
- Players could have either a choice of pre-made characters as in CoC, or be granted a creation process for medium/high-level characters; and as in CoC they could decide to keep the character for advancement purposes, until he-she dies.
- Character could die forever (no respawn), as basically there is no need for advancement to play the sessions and another character can be taken instead of the old one (again, like in CoC RPG). This would add to the thrill, and would mantain the "first think, then shoot" atmosphere of CoC.
- Players could be divided in "good" and "bad" groups and have opposite goals, if enough immortals are there to keep track of their schemes.
What do you think?
since the first time I entered Cthulhumud, I noticed that the "atmosphere" of CoC RPG is fully inside this MUD... and this leads to an idea: what about hosting scheduled RPG plays, possibly on a temporary, dedicated session of CthulhuMud? these are my thoughts:
- Players on this MUD are not many, this is true, but that's what makes the thing feasible, e.g. hosting 50-players RPG sessions would be a bit troublesome, but a 10-people group can be managed.
- MOBs can be programmed to answer questions as by the usual quests, but in addition, immortals will have fun impersonating the main NPCs thus adding a good deal of interaction to the story.
- Players could have either a choice of pre-made characters as in CoC, or be granted a creation process for medium/high-level characters; and as in CoC they could decide to keep the character for advancement purposes, until he-she dies.
- Character could die forever (no respawn), as basically there is no need for advancement to play the sessions and another character can be taken instead of the old one (again, like in CoC RPG). This would add to the thrill, and would mantain the "first think, then shoot" atmosphere of CoC.
- Players could be divided in "good" and "bad" groups and have opposite goals, if enough immortals are there to keep track of their schemes.
What do you think?