Albion Online: closest guild territory or in your home

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blade-soul
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Albion Online: closest guild territory or in your home

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Suggestions such as increasing the respawn timer will not really work with Albion Online Silver, as you can easily get around this by using more characters for scouting and the help of Albion Online Power Leveling when one is subject to the respawn timer

Suggestions that impose a cost to dying are not feasible, as either the cost is too low for organised guilds or far too high for normal players who just happen to walk around under-geared and get killed

Suggestions to impose a minimum gear requirement to enter certain zones will not really solve the issue, but thus move it a bit. Naked scouting will become "lowest possible gear" scouting and will really not be that different. Also, we do not really want to close of zones to players that do not have strong gear yet

What we might consider is disallowing the "respawn in this region" function on death for certain regions. Thus, if you die and are not resurrected, you can only respawn in the closest city, closest guild territory or in your home. That solution would be very similar to how it is in Eve Online, where you can also scout with low value ships, but can not easily respawn in the region that you were killed in.

Still, even if we did this, we will likely have to get Cheap Albion Online Gold used to the fact that scouting is easily possible and will become a part of the open world guild vs guild experience, whether we like it or not.

Active User Counter for Regions

There is advantages and disadvantages in showing the number of active users in the zone when a player enters.

In safe zone clusters, the counter is not a problem and can certainly stay

In PvP zones, if we show the number, on the one hand it will encourge PvP (as you know that there are some Cheap Albion Online Gold), on the other hand, it discourages it as you might be warned early if another group is around.

If we removed the counter in all or certain PvP zones, we believe that professional guilds would use even more scouting (see above) to essentially get the same information that the counter provides.

All in all, we are undecided about the issue and will possibly run a test case by making certain regions have the counter and others not have albion online silver making, and then analyse how this affects the player experience. Such a test would happen a bit later in our development cycle, as too many other things related to PvP are still subject to change
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