we want to give something to people
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sandywang5230
- Reanimator

- Posts: 198
- Joined: Mon Mar 09, 2015 12:52 am
we want to give something to people
We do not like, literally to build a model or two each week. We developed a Hip simulation device, and a copy of Zuma ... PCG: The hip is a simulation device ... just like looking at an aquarium? Bettner: You are in the aquarium, the fish eat your head! [Laughs] developed music Final Fantasy XIV game where you are pretty just bobbing your head to the beat. Half the things that were built did not even have a console, and use only your vision to determine what is happening. He was all over the map. Is our last fourteen fantasy game where you cook, but was attached to the handle of your face, and it will dump the food in it, and you can confront him ... crazy stuff! With that experience, we began to see things it shows that it is the best moment we are having in VR. Then one of the models, and finally, we stumbled on the idea of ​​a third person platforming. When I first heard the idea I was kind of excited about it because these are some of my favorite type of game Final Fantasy XIV, but I was not very optimistic that it will work at all, or qualify do. But the first time I saw this model, actually built in XIV Final Fantasy game overcrowding within the studio, so it is the case in two days we build this thing, and the characters in front of you. .. I remember putting it on and saw the character and I was like 'Well, seem to see any more because when Platform. It's kind of cool. 'But then FF14 Gil I looked up and saw the whole level just stretch out. It was like, 'Oh, wait, what's that'. This is a new moment I'd never felt before on the platform. At this point comes with Nate and the team skylight and I said, 'This is what we have done.' Not only is the coolest thing, but the platform gives us the pantry each level is a new type of experience. Level, we show here at E3 is something very common platforms. It is such a new idea, we want to give something to people that they are easily digested. It would not be too difficult. But in the studio we generated dozens of levels, and you throw bombs and hot air balloon, and we can put you under water, all the miniFinal Fantasy XIV games and boss fights where every single level is like riding a different you're going. If we do not do the curriculum, we are able to put everything in a game Final Fantasy XIV. PCG: From the point of view, seem to differ from something like Mario. He believed the game final fantasy XIV lot like Mario. Just sayin '. Bettner: Yes, well, that's good! This is one of my favorite games for fourteen all the time Final Fantasy. PCG: But with this idea, the essence of Mario, the Mario jumps in a certain way and butt stomps something, and he had acrobatic moves. There once the final mini fourteenth fantasy games and tricks, but it sounds like you want to go more in that direction, and then more variations.