Building a simple action enjoyable for you to repeat

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baohong3
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Building a simple action enjoyable for you to repeat

Post by baohong3 »

Really the only drawback is the limit about the total enjoyment derived from it out a period of time. Game Application: Throughout FIFA series of games, really easy for the player to perform step over move while using football. But , it doesn't retain from the fun factor managing move is repeated all the time. Non-Game Context Application: This kind of fifa coins game mechanic is applicable for you to hobbies and their popularity. Like I love scuba diving and it is done by me because it is fun. It keeps us engaged and I get the similar amount of pleasure no matter how sometimes I dive.

Definition: Fulfilling players after a certain amount of your energy has passed. It can be of 2 varieties: Fixed Interval Reward Timetable Providing a reward only after the cheapest fifa coins fixed amount of time. This will probably create low engagement following the completion of the set of required actions, and then gradually increasing activity until the reward is given, followed by another period of low engagement.
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